2016-2018 Talks & Panels


 

ACADEMY OF ART UNIVERSITY
Alumni Talks: Do This For Your Career Now

Oct. 12, 2016 | Hosted by Academy of Art University

Featuring: 

  • Mina Roy - Experienced UI Artist @ 1st Playable Productions & ArtU Illustration Alum

  • Coraly Rosario - UX Designer @ Beyond Games & ArtU Game Development Alum


IGDA SACRAMENTO
Q&A with #IGDAsac UI/UX Mentor Coraly

2016 | Livestreamed on Periscope

IGDA Sacramento President, Gabriel Gutierrez, interviews UI/UX mentor Coraly Rosario about her journey as a Puerto Rican designer in the video game industry. Coraly gives advice about learning more on UI/UX and game design.


More info at https://www.sacdevcollective.org/

IGDA SACRAMENTO
Usability Testing Workshop

April 2, 2017 | Live Workshop at IGDA Sacramento

Meetup session led by Coraly provided in-depth analysis on how to maximize different testing scenarios. Learn how to save time and money by implementing your own UI/UX techniques.

This will be the 1st of 2 workshops presented by UI/UX Designer & Researcher, Coraly Rosario!


Room full of attendees watching a presentation. Coraly at front.

TECHQUERIA
UX/UI 101 for Games

February 22, 2018 | Live talk hosted by Techqueria

Presentation and Q&A about UI and UX in games. Advice on how to leverage service design and app design into video game experiences.


IGDA AMA #35
Coraly Rosario, Senior UX Designer at Scopely

July 25, 2018 | Interview by IGDA Student SIG

Learn more about the IGDA Student SIG


(forward to 2:00:00)

BAWG CONFERENCE 2018
Empathizing with your Players, Indie Edition

2018 | Live talk at Twitch HQ

Hosted by Bay Area Women in Games (BAWG).


EGLX 2018
Intro to UX Workshop

2018 | Live workshop in Toronto

Lead a 4-hour workshop on UX design for video games.

Moderators:

  • Nicole Lazzaro - President and Founder at XEODesign, Inc.

  • Coraly Rosario - Lead Designer at Fingerprint Play


PAX DEV 2018
Intro to UX Workshop - Games and XR

August 28, 2018 | Live workshop at PAX Dev

One of the first steps for any user researcher or UX designer is to understand the project, what are its goals, and who’s the target player. This workshop goes into techniques to start teaching game devs about empathy, what questions to ask to help understand players, and how to incorporate UX into your game development pipelines.

Moderators:

  • Nicole Lazzaro - President and Founder at XEODesign, Inc.

  • Coraly Rosario - Lead Designer at Fingerprint Play

(Talks and workshops are not recorded at PAX Dev)